Week04 The sprint has begun
Hello everybody,
This week we started our first sprint! And if we are honest, it was harder than we expected. Our communication didn't run as smoothly as in the previous weeks and balancing the project with other obligations proved to be a challenge. But we learn from our mistakes, move on and look confidently into the future.
Gameplay
Our prototyping code, well let's say it wasn't the cleanest. But it's a prototype for a reason and it helped us get familiar with some of the systems that we would use in our actual game. During our prototyping phase, we made the mistake of mixing too many things together and coding too many things at the same time, which gave us trouble when we would combine everything. This week we decided to focus on some of the underlying systems of our game (f.e movement, getting the nearest box, health, etc) so we would have an easier time combining everything next week. Thus, there isn't a lot of code that changes visual stuff, but that should change next week.
Art
The artists were happy that the prototyping phase was over because now they could finally go loose and get down into the nitty-gritty. Enjoy some of our first assets!
After getting some useful feedback last week, we changed up our level. We decided to go back to our circular design, but now each room has a different theme. Every room has its own hazards and in the final room, we would bring all of them together. We also came to the conclusion that dying when you go out of the camera boundaries, while it is moving to the next room, is a bit lame. So we came up with the idea to make a laser appear out of the screen and make it move the player towards the next room, where the laser would disappear again.
While we're almost certain that the level will still change throughout the project and during playtesting, we're happy with the progress and we think it's going in the right way.
What's next
Next week the programmers plan on getting the box launching mechanic and some of the hazards finished. While the artists will continue to refine their current and add more assets and visual feedback.
Cya then!
Files
Get Extendo-Brawl
Extendo-Brawl
Status | In development |
Authors | Lars_Smet, Jeroen Vanlerberghe, Levi_john, Hemant.Gurung, Glenn_Tytgat |
Genre | Action |
Tags | PvP, Robots |
More posts
- Week10 The end.May 22, 2022
- Week09 The end is nearMay 17, 2022
- Week08 The second sprint is over!May 10, 2022
- Week07 Whoah, We're halfway thereMay 03, 2022
- Week06 Sprint 2 has startedApr 26, 2022
- Week05 Sprint 1 completedMar 29, 2022
- Week03 The last steps before the sprintMar 15, 2022
- Week2 PrototypingMar 08, 2022
- Week 01 ResearchFeb 28, 2022
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