Week07 Whoah, We're halfway there
This week was our 4th week of development! This means that we are more than halfway through our production. The game is slowly getting finished and we're starting to get a feel of the endresult.
Gameplay
This week we spend a lot of time on bugfixing and improving some of the mechanics. We also made a HUD with health and a cooldown bar for our box grabbing and created a moving chainsaw. We also improved our movement by adding a bounce after the grapple and fixing our jump.
Art
On the art side we finally have the four different colors for our player character. The Colors from the artbible really came through on this with the right lighting. the nice clean colors of orange, red, teal and green really make the characters look different from one another and we all like the results.
And another last thing that was added for the game was thruster on under the platform. The point now is to make the platforms move up and down so there won't be any static places besides the ground, walls and ceiling. There was also a rocket fire effect made that loos really nice with the blue color on the flames.
What's next?
Next week we'll finish up our final mechanics and art, before we head into the polishing phase.
-The Extendo-Brawl team
Files
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Extendo-Brawl
Status | In development |
Authors | Lars_Smet, Jeroen Vanlerberghe, Levi_john, Hemant.Gurung, Glenn_Tytgat |
Genre | Action |
Tags | PvP, Robots |
More posts
- Week10 The end.May 22, 2022
- Week09 The end is nearMay 17, 2022
- Week08 The second sprint is over!May 10, 2022
- Week06 Sprint 2 has startedApr 26, 2022
- Week05 Sprint 1 completedMar 29, 2022
- Week04 The sprint has begunMar 22, 2022
- Week03 The last steps before the sprintMar 15, 2022
- Week2 PrototypingMar 08, 2022
- Week 01 ResearchFeb 28, 2022
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